Pueblo Chinampa is an educational video game that teaches kids how to save and invest money, it is a top down scrolling action adventure inspired by Zelda.
Objective:
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Create an engaging game where children learn to save and invest money
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Distribute the game in as many platforms as possible
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Maintain a small build size so that it can be accessed in places with bad internet
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Build 22 levels in a short time period
My Responsibilities:
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Project management
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Documentation
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Game Design
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Level Design
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UI Design




Level Design
Challenges:
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Have 5 different weapons and puzzles for each world
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Build 5 distinctive worlds with the least amount of art
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Design an enticing economy
Process:
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Design overall world in paper
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Design puzzles for each world
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Puzzles follow the philosophy of teach, test, challenge
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Use tile based editor to hand paint levels
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Implement puzzles by working closely with programmers to design tools
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Designed and implemented tool for AI patrols and wave patterns
World Design




Levels







Economy Design
I was tasked to design an economy that entails...
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How much money is in each level
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How much each item cost
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How much the player can make by investing (assuming the golden path)
I made a document to explore all this

Gameplay Video
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