
Alien Raider
Level Designer
Coding
Platform: iOS, Android
Engine: Unity
Team Size: 12
Duration: 18 months
This was my first job in the game industry, I started working on the project as a Unity Programmer and then moved on to level design.
Objective:
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Create a modern version of Qbert
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Deliver a robust Level Design Editor to the public that runs in iOS devices
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Using the Level design Editor to create all game content
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Achieve interesting aesthetics that reflect Mexican culture
My Responsibilities:
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Helping the design and debugging of the level editor that ran on an iPad
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Creating levels using the level editor tool
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Implementing mechanics and UI
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Prototyping game mechanics




Level Design
For the development of the levels a robust editor was created inside Unity 3D, it could be used on mobile devices or inside Unity 3D.
I was a part of the process of designing and debugging of the Level Editor and then using it to create content
Level Editor Showcase
Some Levels I created with the editor






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